Peter Whidden

Born
Unknown
Died
Unknown
Nationality
American

Events involving Peter Whidden (36)

2013 ID: 324
Peter Whidden teaches himself programming from YouTube in high school
ID: 324
2013 ID: 325
Peter Whidden creates particle simulator as senior project in high school using Java
ID: 325
2014 ID: 326
Peter Whidden begins college and starts working on larger scale cosmological simulations
ID: 326
2016 ID: 327
Peter Whidden collaborates with Alex Miller (Space Filler) on art installation for building exterior
ID: 327
2020 ID: 328
Peter Whidden creates Pokemon AI reinforcement learning project and publishes YouTube video
ID: 328
2020 ID: 329
Peter Whidden creates website for collective streaming of Pokemon AI training runs
ID: 329
2021 ID: 330
Peter Whidden develops Shader Park, a JavaScript library for interactive shaders
ID: 330
2021 ID: 331
Peter Whidden works on neural cellular automata machine learning research
ID: 331
2023 ID: 332
Peter Whidden begins development of Mote ecosystem simulation engine
ID: 332
2024 ID: 333
Peter Whidden implements GPU-based physics engine for Mote using Rust and WebGPU
ID: 333
2024 ID: 334
Mano Adupta joins Mote project to develop graphing and visualization features
ID: 334
2024 ID: 335
Peter Whidden presents Mote project at Reker Center public talk
ID: 335
Reker Center
2024 ID: 336
Mote achieves cross-platform compatibility running on phones, tablets, laptops and desktops
ID: 336
2024 ID: 337
Mote implements Python library for automated experiments and data extraction
ID: 337
2024 ID: 338
Mote implements real-time ecosystem with plants performing photosynthesis, herbivores, carnivores, and decomposers
ID: 338
2024 ID: 339
Mote achieves stability for hundreds of millions of simulation steps (months of real-world time)
ID: 339
2024 ID: 340
Mote implements gas diffusion system for oxygen and CO2 distribution in environment
ID: 340
2024 ID: 341
Mote adds scent-based navigation system for creatures to find food
ID: 341
2024 ID: 342
Mote implements custom GPU memory allocator for dynamic entity creation and deletion
ID: 342
2024 ID: 343
Mote achieves 15+ GPU compute dispatches per frame for simulation
ID: 343
2024 ID: 344
Mote implements over 100 composable behavior components for entities
ID: 344
2024 ID: 345
Mote adds interactive features allowing users to control entities and build structures
ID: 345
2024 ID: 346
Mote implements fluid dynamics and pressure simulation
ID: 346
2024 ID: 347
Mote adds sound system with thousands of simultaneous audio triggers
ID: 347
2024 ID: 348
Mote implements random organism generation with billions of possible combinations
ID: 348
2024 ID: 349
Mote demonstrates predator-prey population dynamics emerging from simulation
ID: 349
2024 ID: 350
Mote adopts 'No Facades' design principle - focusing on functional simulation over graphics
ID: 350
2024 ID: 351
Mote implements 'Decentralized Dynamics' - no top-down control of organisms
ID: 351
2024 ID: 352
Mote adopts 'All Entities are Players' principle - NPCs have same capabilities as players
ID: 352
2024 ID: 353
Mote implements 'Diegetic Interfaces' - UI elements exist within the world
ID: 353
2024 ID: 354
Peter Whidden cites Factorio as inspiration for complex emergent systems
ID: 354
2024 ID: 355
Peter Whidden cites Kerbal Space Program as inspiration for physics-based learning
ID: 355
2024 ID: 356
Peter Whidden cites Minecraft Redstone as inspiration for user creativity
ID: 356
2024 ID: 357
Peter Whidden cites Powder Toy as early influence from chemistry class
ID: 357
2024 ID: 358
Mote sets goal to make biology and AI accessible like other games did for their domains
ID: 358
2024 ID: 359
Mote designed to bridge gap between games and research tools
ID: 359